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Dark Souls II was a critical and commercial success. A remastered version of the game, titled Dark Souls II: Scholar of the First Sin, was released for PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and Windows in April 2015. It contains the original game and its downloadable content with upgraded graphics, expanded online multiplayer capacity, and various other changes. A sequel, Dark Souls III, was released in 2016.
Dark Souls II is an entry in the Dark Souls series, known for its difficulty, as both bosses and standard enemies have the potential to defeat the player in only a few hits. Bad play is punished severely by most enemies, opportunities for recovering health are limited, with each death the player's maximum health is reduced. This is called hollowing and only drops to a set lower limit until the player expends a rare item to reverse it.The game uses a form of joint currency called "souls", which are used as both experience points for leveling up and also as currency for purchasing items from shops. Upon death, the player's entire collection of souls are dropped; the player can recover their dropped souls by returning to the spot where they died, but if they die before picking them up, the souls are permanently lost.
The game allows its difficulty to be adjusted by mechanics built into the game. The game designers placed certain items early in the game allowing newer players higher basic damage and defense than they would normally have at that point. For more experienced players, the designers placed higher skill cap items early that do more damage if executed correctly. Other penalties, such as the health reduction on death, can be significantly reduced with certain items. This allows the player to set the game's difficulty based on their experiences with the game, rather than through a menu option. Dark Souls II features a new game plus mode. With each replay, the player retains their levels, souls, and most items.[4]
In the Scholar of the First Sin version of the game, the base story changes slightly, notably with the addition of Aldia after the defeat of Nashandra. If the player has defeated King Vendrick, Aldia attempts to help the protagonist understand that there might be a way out of the endless cycle of death and rebirth. The player is given a choice: they can either take the throne, thus allowing the cycle of Age of Fire and Dark to continue; or the player can abscond the throne, resisting the effects of Hollowing and following their own unknown path beyond light or dark.
Dark Souls II features gameplay mechanics similar to its predecessor; Shibuya stated that he had no intention of changing the controls. The game features a whole new world, with many weapons that are used to fight the monsters in the game.[8] Covenants, a feature in the original Dark Souls, that allowed the player to align with different factions, make a reappearance, though it is easier to understand and more accessible.[8] The game world is roughly the same size as in Dark Souls, though content density is much richer, and gives players more freedom in how to progress, with the beginning of the game more accessible to newcomers.[9] The game retains the challenging gameplay characteristic of the original, as Tanimura explained: "We do not plan on having an Easy Mode since we are creating this game with a thought that challenge and difficulty are core elements of the game."[10]
Bandai Namco Games producer Takeshi Miyazoe originally stated in December 2013 that he did not expect there to be downloadable content (DLC) for Dark Souls II. Despite that, in an interview in January 2014, he said that there is definitely potential for DLC for the game and that fan feedback is key.[14] On June 4, 2014, FromSoftware announced a trilogy of DLC collectively known as The Lost Crowns. The first of these, titled Crown of the Sunken King, was released on July 22, 2014.[15] The second, Crown of the Old Iron King, was released on August 26, 2014. The final DLC, Crown of the Ivory King, was slated to be released on September 24, 2014, but was delayed until September 30, 2014.
The games take place within a dark, medieval fantasy setting, where the player's character fights against knights, dragons, phantoms, demons, and other monstrous or supernatural entities. The accretion, loss, and recovery of souls are central to the narrative and gameplay of Dark Souls games. These games are linked through their setting and an overarching cyclic narrative centering around fire, and are linked through common themes and elements, including interactions with phantoms and battles with demons. At the end of each game, characters may reignite the "first flame" or allow it to fade, recurring a choice others have made before.
The Dark Souls games are played in a third-person perspective, and focus on exploring interconnected environments while fighting enemies with weapons and magic. Players battle bosses to progress through the story, while interacting with non-playable characters. The protagonist of each Dark Souls game can have a varying gender, appearance, name, and starting class via character creation. Players can choose between classes, including knights, barbarians, thieves, and mages. Each class has its own starting equipment and abilities that can be tailored to the player's experience and choices as they progress. The player gains souls from gameplay battles which act as both experience points to level up and as currency to buy items. Souls gained are usually proportional to the difficulty of fighting certain enemies; the more difficult an enemy, the more souls the player will gain from defeating it.
Dark Souls is the first game in the series; it is considered a spiritual successor to Demon's Souls (2009).[4][5] FromSoftware wanted to develop a sequel to Demon's Souls, but Sony's ownership of the intellectual property prevented them from doing so on other platforms.[6] It was released in 2011 for PlayStation 3 and Xbox 360.[7] In 2012, Dark Souls: Prepare to Die Edition was released for Windows, PlayStation 3, and Xbox 360, featuring the base game and the Artorias of the Abyss downloadable content.[8] The game takes place in the fictional kingdom of Lordran. Players assume the role of a cursed human character who sets out to discover the fate of undead humans like themselves. The plot of Dark Souls is primarily told through environmental details, in-game item flavor text, and dialogue with non-playable characters (NPCs). Players must piece together clues in order to understand the story, rather than being told the story through more traditional means, such as through cutscenes. Dark Souls and its predecessor Demon's Souls garnered recognition due to the series' high level of difficulty.[2][9][10][11] A version featuring some graphical and gameplay enhancements, Dark Souls: Remastered, was released in May 2018.[12]
Unlike the previous two games, director Hidetaka Miyazaki did not reprise his role as he was busy directing Bloodborne, although he was still involved in supervision.[13][14] It was released in 2014 for Windows, PlayStation 3, and Xbox 360.[15] In 2015, an updated version featuring The Lost Crowns downloadable content was released for Windows, PlayStation 3, Xbox 360, PlayStation 4, and Xbox One, under the title Dark Souls II: Scholar of the First Sin[16] - with the latter two platforms receiving retail releases.[17] The game takes place in the kingdom of Drangleic, where the player must find a cure for the undead curse.[3] Although set in the same universe as the previous game, there is no direct story connection to Dark Souls.[18]
In February 2016, Bandai Namco Entertainment partnered with American retailer GameStop to release Slashy Souls, a free-to-play mobile endless runner, to promote Dark Souls III. The game was presented in a pixel art style, and shares the series' level of difficulty.[44] The game was met with highly negative critical reception,[45] with reviewers such as Chris Carter of Destructoid and Jim Sterling both giving the game a 1/10.[46][47]
As you prepare yourself to embrace the darkness and embark on a powerful journey, the below-mentioned features will give you an overview of the overall game. There are several exciting features of the game, some of which are mentioned below. For better understanding, you can go through them.
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And that is precisely what fans of Demons Souls and Dark Souls enjoy: it is the joy of frustration. There is a good deal of fun to be had with all the consequences of their mistakes. The constant threat, losing souls, and advancement, only deepens the link to a character and leads to the scary-intense game setting.
I'm playing on an XBox360. Of course, the online servers for that platform are long since gone, which means downloadable content and patches are unavailable. The version of the game I have is 1.0. Which is fine, for the most part. It is frustrating, though, when I check guides and find things that aren't true. 781b155fdc